![](https://cdn.myportfolio.com/fbdb42fd-c9a6-41a1-95df-d98bf1cda36c/15a8cbc3-8a18-4fe2-a59b-92ba5c21a03b_rw_1200.jpg?h=a516795c995bd155d9125c5846448bcd)
All screenshots were taken from within the Vans Skatepark level in Tony Hawk: American Wasteland.
![](https://cdn.myportfolio.com/fbdb42fd-c9a6-41a1-95df-d98bf1cda36c/67108d5b-c8e7-4ad0-9af0-8f9311c310c4_rw_1200.jpg?h=9d212d3aca59fda440443ff712ab5614)
![](https://cdn.myportfolio.com/fbdb42fd-c9a6-41a1-95df-d98bf1cda36c/30eb2a28-a3e7-40a2-8652-5c61bdd1fd28_rw_1200.jpg?h=7ad8c9c5f619d7f9e4e6004f2745b5ae)
My responsibilities included refining and detailing of blocked-out level meshes provided by the design team, integration of prop objects, and creation and application of texture maps.
![](https://cdn.myportfolio.com/fbdb42fd-c9a6-41a1-95df-d98bf1cda36c/10315c6b-8185-4c34-8d9b-514f690a582a_rw_1200.jpg?h=79f17f73e2d66c7087135bc945474f59)
![](https://cdn.myportfolio.com/fbdb42fd-c9a6-41a1-95df-d98bf1cda36c/b8028f4b-c15d-4674-97cc-5f6b17e4c244_rw_1200.jpg?h=910b0a22658f98bc9853e1364a2c33bc)
In addition, I was responsible for all lighting including vertex tinting, shadow and lightmap placement, and geometry cuts.
![](https://cdn.myportfolio.com/fbdb42fd-c9a6-41a1-95df-d98bf1cda36c/49c0dae1-aaf3-49e1-88e0-5fa87ed06faa_rw_1200.jpg?h=21ed215e71e455156571b8d9462ff32e)
![](https://cdn.myportfolio.com/fbdb42fd-c9a6-41a1-95df-d98bf1cda36c/e0d0eebc-19d5-41dc-90b4-49b82f93c2bd_rw_1200.jpg?h=abfb65613846049f9cc4ae267f0ac5c2)
![](https://cdn.myportfolio.com/fbdb42fd-c9a6-41a1-95df-d98bf1cda36c/f7870b8c-b360-4496-951d-575148e67247_rw_1200.jpg?h=1fab6ea0f1ad3ec3ec22f54b1ba640d2)
![](https://cdn.myportfolio.com/fbdb42fd-c9a6-41a1-95df-d98bf1cda36c/549e5155-1760-4116-a386-65ec3351619d_rw_1200.jpg?h=a2e9b09230ffc68dd13cbd5218d58a94)