‘Run Like Hell’ was initially conceived as a 3rd person sci-fi/horror experience that would be presented with pre-rendered backgrounds. The images shown here represent a level section that was developed as a prototype proof of concept. This section was modeled and textured using the most advanced tools and techniques available at that time. I was the concept lead on this project and responsible for nearly all aspects of this game's environment and prop design and environment modeling.
forseti station prototype renders
concept design
I designed the above logo, which was used to create a large embroidered patch applied to the back of dev team shirts.
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