From Wikipedia: Flow (stylized as flOw) is an indie video game created by Jenova Chen and Nicholas Clark. Originally released as a free Flash game in 2006 to accompany Chen's master's thesis, it was reworked into a 2007 PlayStation 3 game by his development studio, thatgamecompany. SuperVillain Studios released a PlayStation Portable version of the game in 2008, and PlayStation 4 and PlayStation Vita versions in 2013. In Flow, the player navigates a series of two-dimensional (2D) planes with an aquatic microorganism that evolves by consuming other microorganisms. On November 20, 2007, the PlayStation 3 version received an add-on pack that allows players joining a multiplayer game to select their creatures. The pack also includes new enemies, food types, and a playable creature with a shield ability.
During my time as Lead Artist at SuperVillain, I was responsible for the design of these new creatures.
A selection of creature designs.
Possibilities for the new food.
More food concepts.
Here I began experimenting with how a particular creature concept might look as it evolved.
More evolution concepts.
Some concepts for the creatures mouth.
The cover of the Austin Wintory soundtrack, where you can see my concepts as they appeared in-game.
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